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Old Nov 16, 2005, 03:49 PM // 15:49   #61
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Quote:
Originally Posted by ChoKILLate[FDG]
See above.

you mean the post after mine
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Old Nov 16, 2005, 05:18 PM // 17:18   #62
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It was my first time to be in the presence of The Frog (tm). I have to say it was quite enjoyable. However, I can explain a couple of the statements the frog made a little:

The frog believes a "Dancing Girls" profession would indeed be radical.

O.k., I made the mistake of telling my friend that I was with the frog. The frog had just asked for other support professions ideas, and "dancing girls" is my friend's answer to almost any question about 'how can this situation be made better.' For some reason, I decided to repeat his answer to the frog as a joke. Apparently, the frog agrees with him.

The frog is mightily fond of humans, he does not know of other races with whom he would cavort.

Answered to the usual requests for more races. Orcs, trolls, centaurs, etc. Should mean we'll all be human for a while yet.



Overall, it was a lot of fun. There was the usual jerks but nothing bad. The Frog (tm) is always merciful to the intellectually and socially-challenged of Tyria. He is most kind. I was so glad I was able to finally be a part of one of his visits.
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Old Nov 16, 2005, 05:24 PM // 17:24   #63
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Default Tormentor Armour

I have just read the thread about a Frog in Lions Arch. It mentioned something about "Tormentor" armour.

What is it and whats it look like (Sorry for being a bit "behind" with the latest goings-on

Tahnks
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Old Nov 16, 2005, 05:38 PM // 17:38   #64
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The last of the 15 k Armors which was left out of the game for a loooong time
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Old Nov 16, 2005, 05:46 PM // 17:46   #65
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I see the good and bad in kicking party members. I did Thirsty River with a PUG recently and the monk got to the ghost and stayed there, never moving, I suppose looking for a free ride thru the mission. We did well without a true healer but eventually died. Having everyone vote to kick this person out would have been a good thing. It wouldn't have helped us, but wouldn't have given them a freebie.

On the other hand, I wouldn't want to join a team, say 5 from a guild and me as an outsider and get 99% finished with a mission and have them kick me out, just to be butt-heads, just cuz they could.

Off topic: That reminds me, did Thunderhead this weekend with a guildie and 6 PUGs, were almost to the final fight (ie, 98% done) and one person either dropped or quit. How PO'd would you be if you got err=7 that close to finishing it!?!?
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Old Nov 16, 2005, 05:56 PM // 17:56   #66
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So to get this right..

The art is now updated and does anyone know how it looks like?

edit: This is about the tormentors armor.. lol

Last edited by Hailfall; Nov 16, 2005 at 06:03 PM // 18:03..
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Old Nov 16, 2005, 06:00 PM // 18:00   #67
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They should rather fix those 1 million German translation mistakes than include new stuff in the game!
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Old Nov 16, 2005, 06:30 PM // 18:30   #68
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Quote:
Originally Posted by aron searle
errr, NO.

nearly every 6th team has someone that deserves to be kicked.

1.The member thats abusive (no excuses for this at all)
2.The member that goes AFK so that we do all the work
3.The member that goes AFK and only joined to share the gold
4.The member that keeps rushing and buggering it up for all, no matter how many times you say DONT RUSH, once or twice is fine we all make mistakes, but constantly is just being stubburn, and refusing to listen to the team.
5.The member that refuses to go on unless you give him that black dye that dropped.
6.The member that constatnly tries to sell stuff (not worth a kick normally, but sometimes they can take it too far)

i could go on.....

Not once in 550+ hourse played have i had the whole team or even half of them be a pain, its always 1-2.

And as long as all memebers have to vote to kick him, i cant see any abuse. (or at least it will be 0.00001% of the cr*p you get now).

(EDIT, Gaile is it possible you can comment on storage, because whats been said on page one suggests its not going to happen)
Err, no. The fact that you have played 550 hours doesn't change the fact that the system could be abused. A perfect example of abuse is your own recommendation of someone trying to sell something in team chat to another team member. Simply amazing.

I have played more hours than you, and seriously dispute your 1 in 6 groups has someone that needs kicking. That right there is the perfect argument against a kick button. There have been 2 players in 7 ascended characters played for me that I would have wanted to remove, and they were both AFK that leeched on for a tough mission. That you wish to kick someone from every 6th group speaks volumes on how often you will see the

"PLAYERX HAS INITIATED A KICK VOTE AGAINST PLAYER Y. PRESS F2 TO KICK, PRESS F3 TO DENY."

Ever played on a CS:S server with adminmod enabled? The constant vote kicking and revenge votes etc seriously interferes with the teamwork and scope of the game being played.


As always, forums are about opinions and I certainly respect yours. We are just diametrically opposed in our views on this issue.

Stand firm frog and co, keep it the heck out of Guild Wars.
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Old Nov 16, 2005, 06:34 PM // 18:34   #69
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Quote:
Originally Posted by Azn D
And to Caleb The Pontiff, are you one of those people who think they are the shit? If thats a bad idea, you're probably one of the people in a party that needs to get kicked out of the party.
Because I have an opinion that differs from yours, I must be a leech or need to be kicked from groups?

Amazingly close minded. Open your eyes and realize a forum is for discussing the merits and pitfalls of ideas, the premise of this and all forums is the open stream of communication.

Or should we all assimilate to Azn D's way of thinking simply to avoid being labeled?

Feel free to ask any of the dozens of forum members I have played with if I needed to be kicked. Please learn that because an idea differs from yours does not make the holder of said idea automatically "think he is the shit" as you so eloquently spoke... lol.

Last edited by Caleb The Pontiff; Nov 16, 2005 at 07:02 PM // 19:02..
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Old Nov 16, 2005, 06:39 PM // 18:39   #70
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I think Guild Storage for WEAPONS would work simply like this:

Player A can put a weapon in guild storage and chooses to customizedthe weapon for the guild.

The item is then customized for the guild.

Player B is in the same guild and can use the item

Player B can use the item for as long as he wants, as long as he in the guild.

If player B leaves the guild, the item is returned to guild storage [it retains its spot in guild storage]

Only the Guild Leader/Officers and PLayer A can remove/delete the item permanently.

Things that are 1 time use like materials and ale can be stored and picked up by other members (which means dont leave your ectos unattended).
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Old Nov 16, 2005, 07:03 PM // 19:03   #71
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I have been around when Gaile and the Frog were speaking in LA for the past couple times. The same questions seem to be appearing constantly and answered in the exact same fashion.

Example:

Will there be guild hall storages?
ANet: Could be abused?
People: "Yes it could, here is why" or "Abuse could be curbed with this..."
Anet: Good suggestions, we shall think on this.

I stopped going to see Frog or Gaile simply because you get to know what there answers are for the majority of questions. Mind you, I'm not saying I knew that Ele's would be ticked about this recent patch four months ago, but the same general questions are ALWAYS posted.

New races
Dual weilding
New emotes
Tormentor
Guild hall storage
Vote kicks
1v1 fighting
Nerfing of FotM
New Classes

those are just off the top of my head at the moment and I have heard an "answer" to each at least three times. When I saw the toggled cape/helm I thought that it was excellent for Anet. GJ! Just work on some of the other concerns =/
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Old Nov 16, 2005, 07:08 PM // 19:08   #72
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Interesting idea Lyra, about customizing for your guild.

Basically then, you would create a "Weapon Rack" then for the guild, where each space would be reserved to only have one weapon in it. That weapon could be checked out to various guild members, but it's space on the rack would always be reserved for that weapon, therefore limiting the storage potential (which, realistically, we have to do at some point.)

Would you see the same 20% bonus applied if you do guild-customize it?

I would be hesitant about it because the 20% bonus is a good bonus, greater than any of the % mods available. The trade-off for getting that bonus is the weapon can never leave you, basically the weapon becomes worthless (well, except for the upgrades). If we allow you to customize a weapon for an entire guild (up to 100 people) and still get the same 20% bonus, that might be a little bit unsettling.
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Old Nov 16, 2005, 07:19 PM // 19:19   #73
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Quote:
Originally Posted by lyra_song
I think Guild Storage for WEAPONS would work simply like this:

Player A can put a weapon in guild storage and chooses to customizedthe weapon for the guild.

The item is then customized for the guild.

Player B is in the same guild and can use the item

Player B can use the item for as long as he wants, as long as he in the guild.

If player B leaves the guild, the item is returned to guild storage [it retains its spot in guild storage]

Only the Guild Leader/Officers and PLayer A can remove/delete the item permanently.
Guild Storage would fill up so quickly that it'd make your head spin.

Trust me, I can't imagine that A.Net would want to do anything with Guild Storage that wouldn't be (a) self-policing and (b) as simple as possible to set up and maintain. Say, a Xunlai Storage agent in the Guild Hall that gives free access to a 200-slot storage area and only opens for members (denying guests).

Why? Allow me to draw a comparison to another guild-based game I play, Kingdom of Loathing. KoL has a lot more items that are plot-specific (use Item X to solve Puzzle Y or defeat Monster Z) than Guild Wars will ever have, but the principle remains.

In KoL's guilds, there's a big common-storage area for each guild. Every item in the game has a Karma point value, and members must spend that amount of Karma to remove said item from storage (gaining that amount when putting one in). Guild leaders can set starting karma and daily limits for members. Thus, no donate == very little removal.

And what happens? Even with that kind of restrictive system, people _still_ have their guilds raided at regular intervals by invitees. The forums get frequent posts of "XXXX stole all this useful stuff from our Storage and bailed." Tempers flare. Mods are petitioned to do something about it. And the mods have a firm hands-off policy unless actual hacking is proven; if you let someone untrustworthy have the keys to your cash register and be unattended with it, you deserve to come back and find it empty.

Who's trustworthy? That's for you to decide.

Now, do you think that A.Net's mods even want to THINK about applying new "guild property on/off" flags to every item in the game, policing property disputes, or being pestered daily to restore "stolen" items? Not me. If it's set up at all, it'll be in a way (much like the "normal" Xunlai storage) where maintenance of contents is solely the players' responsibility, and that's how it should be.

As for kicking, I'm at 500-600 hours myself over four Hell's-completing characters. I haven't _once_ had someone in a party that I feel would have been worthy of a kick option. If I'm in a party of idiots, "M" takes me back to the town to regroup quickly enough.
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Old Nov 16, 2005, 07:23 PM // 19:23   #74
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Yes i did



Wizard Isle - Near Catapult
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Old Nov 16, 2005, 07:37 PM // 19:37   #75
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well, best way to sort out storeage in guild is....

1..Hall Store.
this store alows the storeage of more valuable items. can be upgraded when guild is a full size guild and not a Mini-guild (not explaining that here) can purcase or quest for upgrades of size of Hall Store.

only guild leader and/or officers can withdraw from this store, but ANYONE can add gold or items.

if more than 10% of the total gold or items is withdrawn, the Store...
a, leaves a message to the guild leader on time, member and amounts attempted to withdraw.
b, dissalows attempt, unless this is the guild leader, in which case it alows the 10% but no more (to stop crackers that get onto guild leaders account to close guild and empty stash ect) and then locks the stash to withdrawls for 24 hours.

2.Guild Store.
this is for general guild related storeage.
accessable form towns and outposts rather than in the Hall itself.
also upgradeable via gold or questing.
(basically, you pop materials ect in here, and sometimes usefull items like newbie weps for new lower players)

Guild Store can be set to 3 types of withdraw system.
1 leader only
2 leader/officer only
3 open store

with both stores, if any member tries to withdraw more than 10 times in 2 hours, a warning is messaged to the leaders note box.

Personal lockers...
in guild hall, there is a personal locker that can be unlocked by ether questing or cash. (this is done as a guild to unlock, rather than by person, since its a Hall upgrade)
this can store up to 5 items, or 10 if your character quests for the upgraded version.
each character must seperately quest for it, since it is for seperate characters. char A and char B has different items in their locker, even though they are on same account.

Weps locker..similar to what was suggeted, but maybe is simply a locker for wepons, nothing more.
again, can increase the slots by paying the zunlai or by questing.


if the Hall store had become locked, the leader can unlock it themselves, within the 24 hour period, but must answer 2 questions...and the answer will not be stored in an e-mail or similar method, so trojans ect can not find them that way.
the questions and answers would be kept by admin for the game, perhaps a special page for guild leaders?
no standard chose answers like 'what is my dogs name?' or 'my mothers maiden name?' ect, you would have to type your own.

i have seen what can happen when ether the guild leader's account gets cracked, or when sneakers get into guilds in much less organised games, and let me tell you, its not pretty
i think this manages to fix a lot of the ways around it, but maybe not all.

*i would wait about for Froggy himself, but he always turns up when im at work so i cant tell him personally...if froggy had a mail or pm here...nah, he would drown in spam ^^*
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Old Nov 16, 2005, 08:35 PM // 20:35   #76
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Quote:
Originally Posted by m0gden
...but the same general questions are ALWAYS posted.

New races
Dual weilding
New emotes
Tormentor
Guild hall storage
Vote kicks
1v1 fighting
Nerfing of FotM
New Classes
You forgot some:

Gladiator Helm
Underworld Armor/New Armor
Change character appearance
Rude comments towards Gaile/Froggy/Anet
Gwen Gwen Gwen!
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Old Nov 16, 2005, 08:43 PM // 20:43   #77
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Quote:
Originally Posted by Gaile Gray
Oh, but Pie, really, I don't think I've said "very soon," and I'm fairly sure that Froggie has not used "very" either. I can say that I agree with you that "very soon" does not mean "2 months from now!"

I'm thinking you won't need to use your fingers and toes on this one.
Hurray!
now i feel happy :l
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Old Nov 16, 2005, 09:30 PM // 21:30   #78
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Votekicking is a horrible idea. Good players would be kicked out of their parties just for telling their teammates to stop playing foolishly and dying like a bunch of morons. Happened to me personally millions of times with parties I've made in PVE, and I'm the only one left alive and I save the whole party with my ressing. With a votekick system, those who are frank with their allies about their horrible playing would be unjustly kicked all the time.

If there is any sort of kicking feature enabled, it must be exclusively at the discretion of the party leader and no one else.
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Old Nov 16, 2005, 09:35 PM // 21:35   #79
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Quote:
Originally Posted by Navaros
If there is any sort of kicking feature enabled, it must be exclusively at the discretion of the party leader and no one else.
But the party leader would also have to vote, i assume a system where everyone has to vote yes not just 6/7 would be fairly closed to abuse (and you cant kick the leader, cause it is his party).
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Old Nov 16, 2005, 09:40 PM // 21:40   #80
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Quote:
Originally Posted by aron searle
But the party leader would also have to vote, i assume a system where everyone has to vote yes not just 6/7 would be fairly closed to abuse (and you cant kick the leader, cause it is his party).
Yeah, definitely the leader should never be able to be kicked.

Seriously though, it would be abused if there is a vote. People hate being criticized, even if the criticism against them is 100% legitimate. So many times I've told Leeroy Jenkins clones in Guild Wars to stop doing stupid things that gets them and most of party killed. Instead of saying "Yes you're right, my bad, I won't do that any more" more often their response is "STFU, you're not that good". Now...if you have more than one bad player in a party, this syndrome simply spreads like a plague and could very easily result in illegitmate votekicking. A /votekick would go up against anyone giving legitimate criticism against the cabal of bad players in his party.
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